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Interaction Design

Hej! We are the Interaction Design Team (IxD) at KTH. We create novel interactive technologies and services starting from feminist theory, somaesthetics, sustainability, and critique.

IxD team


Group photo March 2025

Interaction Design Research that spans pleasure, health, wellbeing, and equality​

Much of our design-led research draws from somaesthetics leading to interactions that enrich an individual’s sensitivity to enjoyment and appreciation of their own somatics. A second key value that is found in our design work is feminism – that is embedding interactions within our prototypes that give voice to experiences and perspectives that have historically been silenced, and that enable alternative ways of knowing.​

Some of our current focuses, technologies, methods, techniques, and areas of HCI we engage with are: new ethics for autonomous systems; feminist technologies for intimate health; new interaction techniques; technologies that connect us to our bodies, others, and the world around us, physical artefacts for touching the body which take into account different abilities and capacities, haptic technologies and touch design, self-tracking and biodata, Research through Design (RtD), critical computing

Courage, feminist, boundary-blurring, playful, nurturing, risky, flourishing, growth, messiness, humanness, openness, weird, safe and secure​

As a group of researchers we strive to create a safe and secure research environment for our creative and courageous research. We value our humanness and openness and an ability to flourish in our messiness. We learn from each other and support one another in each of our successes. We work together and try not to compete despite the inherent competitiveness of an academic environment. We meet every other week to talk about IxD topics big and small, and at least once a semester meet for an evening pizza and karaoke session 🍕. We recognise that good research needs time, and not every deadline matters.

Our design work starts from familiarising ourselves with physical-digital materials in an explorative yet playful way. We see design as a process of exploring the aesthetic affordances of materials to arrive at innovative prototypes – where materials can be physical materials, such as fabric, yarn, biomaterials, or wood, or digital materials, such as data, algorithms, sensors, actuators, or wireless connectivity. We have also curated a space for these practices, check out our feminist design makerspace .

The team is in charge of several interaction design courses at KTH. Most of our team members work together in an open office space called the IxD Jungle, on the top floor of the main building at KTH Valhallavägen, Lindstedtsvägen 5.

Some example courses:

For more information or for arranging a visit, please contact balaam@kth.se.

Address


KTH Royal Institute of Technology
School of Electrical Engineering and Computer Science
Department of Media Technology and Interaction Design
Lindstedtsvägen 5, 6th floor
114 28 Stockholm
Sweden

Team

Kristina Höök
Kristina Höök professor
Madeline Balaam
Madeline Balaam professor
Marianela Ciolfi Felice
Marianela Ciolfi Felice biträdande universitetslektor
Laia Turmo Vidal
Laia Turmo Vidal postdoktor
Ekaterina Stepanova
Ekaterina Stepanova
Alice Haynes
Alice Haynes postdoktor
Deepika Yadav
Deepika Yadav postdoktor
Nadia Campo Woytuk
Nadia Campo Woytuk doktorand
Joo Young Park
Joo Young Park doktorand
Ylva Fernaeus
Ylva Fernaeus universitetslektor
Andreas Lindegren
Andreas Lindegren doktorand
Ran Zhou
Ran Zhou doktorand
Yuting Chen
Yuting Chen doktorand
Yoav Luft
Yoav Luft doktorand
Rachael Garrett
Rachael Garrett doktorand
Anna Ståhl
Anna Ståhl affilierad fakultet
Anupriya Tuli
Anupriya Tuli postdoktor
Deirdre Tobin
Deirdre Tobin studioansvarig
Caroline Yan Zheng
Caroline Yan Zheng postdoktor
Kristina Popova
Kristina Popova doktorand